The overall feel of the game is somewhat of a balance between Diablo III and Diablo II. There's a ton of content and side quests while ALSO giving repeat players the option to power through to get where they need to go. Diablo IV feels much more like a giant open-world RPG with freedom of choice given to the player. So what doesn't change over time? I would say the overall formula won't change much. Live-service games literally change week-to-week with class/gear balances, new content, tweaks, and other fixes that can render previous issues moot. One of the biggest complaints from the betas was that melee-focused classes - like the Barbarian, Druid, or Rogue - felt disadvantaged compared to the ranged-classes but Blizzard has already said they are working on ways to tip the scales. As you'll see from our video below, a big discussion ensues around the fact that any impressions or review of game like Diablo IV is only good for that exact moment. The whole crew dove in over the course of the week, trying to see some new content and get a feel what sort of progress has been made since the betas. The intention was to develop a review, but the reality set in - this game is way too big and constantly in motion to give the traditional review treatment. We were lucky enough to gain access to a near final build of the game last week with all content unlocked. Diablo IV is set to release to the masses this week, with early access starting on June 2nd.
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